The family’s men · fourteen kinds

Read the tell

The Don sends eight kinds of men, and a new kind joins every second wave, and the wave after brings more of the same. Every one of them winds up before he strikes, and the wind-up is your warning, until the Baiter learns to fake it.

From wave 4 they come faster and more of them swing at once. From wave 6 they try to surround you, climbing onto whatever you are standing on. And they learn your habits. The story ends at wave 16, but the waves don’t: the cousins bring six kinds of their own.

The storyWaves 1 to 16

Wave 1

GRUNT

The family’s soldiers

They think three of them is enough.

Comes in numbers. Keep them all in front of you.

Wave 3

DASHER

The Ferraro kid and his runners

Fast. Don’t chase them, let them come.

Lunges from across the roof. Step aside, then punish.

Wave 5

STICK

Old-school enforcers with staffs

Get inside the staff. Papa’s men never learned to fight close.

Long reach, slow swing. Get inside it.

Wave 5

BRUTE

Sal “the Brick” and men like him

Don’t trade with Sal. Make him swing.

Light hits won’t stop his swing. Make him slam, then make him pay.

Wave 7

THROWER

Lookouts on the high ground

They’re on the roof across. Throw it back.

Throws stones from far off. Punch one and it flies back.

Wave 9

MACHETE

The Navarro twins, the family’s cleaners

The Navarros don’t come to scare you.

The hardest hitter on the roof. Never trade blows.

Wave 11

PLATED

The estate’s guards, in stab vests

They barely feel the small stuff. Hit them like you mean it.

Light hits glance off the vest. Charge one up, or go for the legs.

Wave 13

BAITER

A club boxer the Don keeps on the door

He shows you a punch that never comes. Wait for the real one.

Winds up, then pulls back to draw your swing. Mix it up and he can’t read you.

The GauntletWaves 17 to 27

Past the ending, the cousins bring their own men: a new kind every second wave, each with its rule under the banner.

Gauntlet · Wave 17

EDGE GUARD

The cousins’ men, who take the high ground

They want the high ground. Don’t let them keep it.

Holds the high ground and shoves you off it. Bring him down.

Gauntlet · Wave 19

RUNNER

Street kids the cousins pay by the head

Kids, three at a time. One hit each.

Comes in threes, and one hit drops one. Turn and swing.

Gauntlet · Wave 21

RALLIER

A cousin’s capo, shouting the others on

Hear the shouting? Shut him up first.

The men around him get braver. Drop the one shouting first.

Gauntlet · Wave 23

BOMBER

A firebug from the docks with a satchel of bottles

Bottles. Don’t stand where they land.

Lobs bottles that set the ground alight. Take the air, or close in.

Gauntlet · Wave 25

MIMIC

A fighter who has watched every tape of Teo

He’s watched your tapes, Teo. Do something new.

Copies what you do. Stop doing it.

Gauntlet · Wave 27

COUNTER

A fighter who has watched the tapes too, and guesses what comes next

He knows what you’ll do next. So don’t.

Guesses your next move and has the answer ready. Change it.